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Thread Statistics | Show CCP posts - 36 post(s) |

cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 01:57:00 -
[1]
Edited by: cok cola on 07/11/2009 01:57:30 ccp's exodus part 2
failed again too
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 19:33:00 -
[2]
Edited by: cok cola on 07/11/2009 19:34:42
Originally by: CCP Soundwave
Originally by: Batolemaeus Edited by: Batolemaeus on 07/11/2009 11:01:47
Originally by: CCP Soundwave
You don't make 0.0 financially inhabitable for thousands by adding extra officer spawns, you do it by providing a constant flow of content that makes a good amount of money,
This is correct.
Originally by: CCP Soundwave
which is what the anomalies do
This is completely wrong.
Wanna know what a steady, reliable and good income stream is? Lvl4 missions in empire. They give me much more isk/h than constantly respawning anomalies of dozens of jamming gurista hacs..
No, financially the higher tier anomalies pretty much match level 4s.
WHY WOULD SMALL CAREBEAR ENTITIES COME TO 0.0 AND SPEND HUGE AMMOUNTS OF MONEY AND TAKE WAY MORE RISK JUST SO THEY CAN **MATCH** THEIR CURRENT CAREBEAR INCOME? ARE YOU ****ING ******ED?
ALSO: now that youve nerfed moongoo, give us something else to fight over for f's sakes
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 20:11:00 -
[3]
ccp, why dont u limit the number of missions lvl 4 agents in highsec give out per hour, why should a 0.0 system ppl have paid to upgrade only support 15 (MAX) players taking risks when a risk free highsec system like motsu supports hundreds of carebears with the same isk / hr(its actually limitless and depends more on how much lag theyre willing to put up with) u said you were going to give people a reason to come to 0.0, you have NOT DONE THIS!!!
dominion is lacking 2 things! something for 0.0 entities to fight over, and a reason for highsec entities to come to 0.0.
proceed with the ship changes and skip the sov changes, you guys need to go back and accomplish the things you said you were going to accomplish, this is not it. This is exodus meets NGE
creating more deadspace items is just going to drop their price, and these items arent even taxable by the alliance PAYING to provide their members with them. why should an alliance PAY to provide their members with the same isk/hr they could get RISK FREE with a lvl 4 mission alt which can be trained VERY QUICKLY.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 20:23:00 -
[4]
read: we wont increase truesec, faction, # of belts, rat bounties or anything like that because we think all you people in 0.0 are a bunch of macro ratting isk farmers and we really dont give a **** about you, as long as the majority of our fanbase in empire keep paying. it makes us sad to see you destroy all the pretty little ships we designed in huge battles funded by moongoo. work harder.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 20:58:00 -
[5]
take the crap bc spawns out of 0.0 so systems dont have to be groomed all day before ppl can make lvl 4 income add planetary spawns. give more reasons for bears to come out to 0.0 so i can shoot them. they are not going to come so they can pay fees and find anomalies.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 21:18:00 -
[6]
CCP, what better way to showcase your new planets than with PLANETARY SPAWNS! and once again, get rid of the low end spawns containing cruisers and such and deligate those to lowsec, 0.0 is where the bs spawns should be. you should not need to groom a system all day before it is on par with lvl 4s
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.07 23:37:00 -
[7]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
THIS NEEDS ANSWERING CCP, WERE ALL ASKING, WERE ALL WAITING FOR A RESPONSE.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.08 00:12:00 -
[8]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running. ??????????????????
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.08 00:27:00 -
[9]
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.08 04:35:00 -
[10]
Originally by: EdFromHumanResources I like it because it jsut became insanely easy to grief players out of space by being AFK.
Locate anomaly, AFK in anomaly while cloaked. Get 10 people to do this. Game over :)
pretty much, then u just tell them they have to pay u to leave i may have found my new afk income
p.s.
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.09 00:51:00 -
[11]
CCP, WHILE YOU SEEM TO HAVE FORGOTTEN THIS THREAD EXISTS, THE QUESTION STILL HAS GONE UNANSWERED
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
YOUR UPGRADES ARE S H I T, PURE *****
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cok cola
Sniggerdly Pandemic Legion
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Posted - 2009.11.09 04:49:00 -
[12]
Originally by: Kuar Z'thain Military experts are calling this a Threadnaught.
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
THIS NEEDS ANSWERING CCP, WERE ALL ASKING, WERE ALL WAITING FOR A RESPONSE.
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